
SPACE JAM -CPU/DISPLAY SET (2 chips)
SET OF 2 (.300/.300)
Space Jam SOFTWARE CPU ECN December 17, 1996
The information within this document is for distributor use only !
All prior Versions are superseded by the following New ROM
Versions for game enhancement purpose only, CPU ver. 3.00,
and DISPLAY ver. 3.00.
The above ROM UPDATES must be used
as a matched set to ensure compatibility. Please make
available to your customers this update code. This is not
a mandatory update, but may assist with making a more
interesting game.
All international customers performing this update must
configure the DIP Switches mounted on the CPU Bd. to support
the CPU Rom for that country. Please refer to the SWITCH
TABLE in your MANUAL.
Please note the following configuration:
CPU Loc. U210 1MB (one Rom supports all countries via Dip Sw's)
DISPLAY Loc. Rom0 4MB
***** For those Distributors receiving updates on Diskettes.*****
ALL UPDATE CODE IS ZIPPED IN A SELF EXTRACTING FILE.
COPY THE (xxxx.EXE) FILE TO YOUR HARD DISK. SAVE FLOPPY.
TYPE THE (xxxx.EXE) FILE NAME AND IT WILL SELF EXTRACT.
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Nov 08, 1996
JAMCPU.100 $1cff
Nov 14, 1996
JAMCPU.200 $f5ff
* added grace period to Two-On-Two & Full Court Frenzy freeze time
* SuperJam, OnFire, FastBreak are not selected from Wabbit Hole if
the planet award is already lit
* Troff Clear always does a clear if all five trough switches are
not seen closed or a double ball stack occurs.
* Kick out stacked balls at PowerOn.
* added STAR settings in the Adjustments
* added Custom Message Icon to Adjustments
* 2-ON-2 is now an add-a-ball mode
* The game does not allow the volume to be changed immediately after ending a game
* Video mode now says the number of baskets made
* New Mode Total
* Portals Intro can be exited by pressing both flippers
* answering the trivia question correctly scores 300K
* "Boom, In his face" captive ball sound effect heard every 3 hits
* Perfect award for video mode is displayed now as 1,000,000
* Pop award thresholds every 23 pops
* Super Pops awarded Display Effect via skill shot is not cut off
* Final Jam locked display says "Jackpot Doubled" or "Tripled"
* added code to help novice players get MBall. If scores are
below 2 million on 3rd ball, Wabbit hole is lit MBall
Dec 05, 1996
JAMCPU.201 $f0ff
* Changed threshold for achieving a bozo extra ball
* raised freeze time thresholds, now 10,14, and 18 seconds
Dec 16, 1996
JAMCPU.300 $e6ff
* added a flipper combo which now brings up the design credits during the attract mode
If games are operated in a transiant player location update Space Jam
games with ver. 2.01 or above. This creates a more libral game.
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Display Version 1.00
First production release.
November XX, 1996
New in Version 2.00
JAMDSPA.200 $B154 11-13-96
JAMDSPG.200 $1DDA 11-13-96 (released to line 11-21-96)
JAMDSPF.200 $F084 11-13-96 (released to line 11-22-96)
* New pop bumper effects with Daffy Duck
* New Final Jam jackpot doubled/tripled effect
* First translated release
December 9, 1996 - 2.01
JAMDSPA.201 $F904 JAMDSPG.201 $18D2 JAMDSPF.201 $ECBD
JAMDSPL.201 $B382 JAMDSPI.201 $1626
* first Italian and Spanish translation release
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Sound:
JAM1108.U7......$f1e7
JAM1106.U17.....$dba8
JAM1106.U21.....$ddf1
JAM1106.U36.....$f32a