
I am a fully licensed supplier.
This is the chip containing the game code for the CHAMPIONSHIP PUB pinball.
It is the latest AND only version available from Bally.
The chip will be ready to plug and play and will come with an installed official Bally Williams sticker.
CHAMPION PUB -CPU
G11 1.6
Bally CHAMPION PUB 21-Sep-98
Software Release - Rev 1.60
G11 checksum Rev 1.60: $E316
ROM date is: 09/14/98
Changes since Version 1.5:
- Fixed bug after Ultimate Challenge, training lamps are now set
correctly.
- Fixed Cash Fight scores when the player has over 200 million.
Software Release - Rev 1.50
G11 checksum Rev 1.50: $E315
ROM date is: 07/02/98
Changes since Version 1.4:
- Fixed problem where two balls were kick out at ball start.
- Fixed Lock Pin during ball search.
- Improved Extra Ball alarm sound.
- Removed delay from bonus after third ball.
- Improved ball save on outlanes, if no score has happened yet.
- Fixed chase ball to not kick out a ball when one is on the shooter.
Software Release - Rev 1.40
G11 checksum Rev 1.50: $9014
ROM date is: 05/22/98
Changes since Version 1.3:
- Fixed German Pricing, 6 for 5 DM.
- Improved corner eject coil strength.
- Improved playfield test.
Software Release - Rev 1.30
G11 checksum Rev 1.30: $9D13
ROM date is: 04/08/98
Changes since Version 1.2:
- Added improved missing ball compensation.
- Fixed Cash fight so it percentages the players millions correctly.
- Fixed Ultimate challenge so multiple hits at the end of each fight do not
create extra wins.
- Added Poker night awards so they will not be as redundant.
- Changed Spittn gallery so the extra ball could come from any spatter.
- Fixed speed bag test so neither speed flipper stays on.
- Fixed the poker night hand calculator; hands will not falsely be flushes.
- Fisticuffs Multiball was added to the end of ultimate challenge if the
player was still in Multiball
- Victory laps were added to the end of ultimate challenge if the player
beats all five boxers.
Software Release - Rev 1.2
G11 checksum Rev 1.2: $E512
ROM date is: 02/20/98
Changes from version 1.1:
- Fixed training bug from v1.1. You can now complete all training as many
times as you please.
- Cash fights now risk percents of the players score instead of flat scores.
- The Rope magnet will no longer energize during game over or tilt.
- The ball will no longer reserve after a tilt.
- The Power Shot feature was enhanced.
- Fisticuffs multiball used the wrong adjustment to set it-self to HARD. It
now works correctly.
Software Release - Rev 1.1
G11 checksum Rev 1.1: $7911
ROM date is: 02/10/98
Changes from version 1.0:
- Fixed ball search during game over problem. The Scoops will no longer stay
down.
- The slings now turn of for short periods of time when the ball is on its
way down a lane or out of a lock up device.
- All training lamps re-light after all are complete allowing the player to
complete all training again and again.
- Fixed post third fight with full bar of life. There will no longer be a new
fight and Raid mixed together.
Software Release - Rev 1.0
G11 checksum Rev 1.1: $F610
ROM date is: 02/03/98
This is the first production release:
Changes from version 0.10:
- Added Speed bag test
- Improved LED test - User can now move between left, right, or both.
- Fixed LED test - they no longer blink during the test.
- Fixed ROPE or SPEED BAG disabled - The corresponding lamp will no longer
light after the player has completed all training.
- Fixed Boxer disabled - It is no longer possible to enter an infinite loop
after hitting the heavy bag when the boxer is disabled.
- The ball will always return to the player if it drains while the flippers
are off.
- Added difficulties. The various difficulties will now modify the
adjustments to make the game harder or easier.
- Fixed double purse value bug - doubling a large purse will no longer rap
around.
- Added Ordered lamp test
- Hurry up awards are now instantaneous instead of a short delay.
- Arrange Display effect priorities so that an increase purse awards are
displayed during jumps rope
- Added Rope error detection.
- The rope magnet will not turn on if the rope motor is broke or disabled.
- Added Total page to Ultimate challenge.
- Added Translations.
- Added Error message for the boxer mech.